All work

A self-initiated mobile app concept for Cardmarket, the marketplace where collectors buy and sell trading cards. The goal: make searching, comparing prices and saving cards quicker on a phone.

Role
UX/UI Designer
Context
Self-initiated concept
Focus
User research, Wireframing, UI design
The Cardmarket app concept on a phone, showing best sellers and best bargains on the home screen.

Why Cardmarket

Cardmarket is a peer-to-peer marketplace for trading cards: collectors buy directly from each other, with secure transactions and seller reviews. Buyers and sellers are all based in Europe, which makes it the go-to platform for European collectors.

I started collecting Pokémon cards again and quickly used Cardmarket almost daily. Along the way I noticed a lot of things that could work better. After searching online and talking to friends, it was clear I wasn’t the only one, so I turned it into a self-initiated project.

The biggest gap: Cardmarket has no mobile app, only a website, even though most people use it on their phone.

What collectors told me

To find out how others experience Cardmarket on mobile, I ran a survey and interviewed a few friends who also collect Pokémon cards.

The most common activities were searching for cards, checking prices and buying. Most respondents used Cardmarket on their phone, and while they were generally satisfied, the same frustrations kept coming up:

  1. 01

    Slow, cluttered filtering

    Browsing and filtering on mobile feels slow, and filters have to be set again every time you return.

  2. 02

    The wrong “cheapest” card

    The cheapest listing is often in another language than English, which is confusing.

  3. 03

    Hidden shipping costs

    You only see shipping after adding a card to your basket, which makes comparing sellers slow.

  4. 04

    A tedious wishlist

    Adding a card to your wishlist takes too many steps: condition, quantity, language and more.

Collectors needed a faster, more convenient way to browse, compare and save cards on their phone.

From sketches to structure

I sketched several layouts to simplify searching and to make the filter section cleaner and less cluttered.

Two hand-drawn paper wireframes of app screens in a notebook, with a pen beside it.

One flow that matters most

I turned the strongest ideas into low-fidelity wireframes to validate structure and layout before any visual design.

The survey pointed to one main flow, so that’s where I focused: homepage, search, card details, filters and adding a card to the wishlist.

Design decisions

Most changes respond directly to a pain point from the research. Each image compares the current mobile website (left) with my redesign (right).

Card detail page before and after. Before: a long list of prices and statistics. After: the card, key figures and the three cheapest offers with shipping costs.
Card detail: the three cheapest offers are visible straight away, with shipping costs, so totals can be compared without adding anything to the basket. Extra details moved under “View more information”.
Search results before and after. Before: one card per row. After: a two-column grid with a heart icon on each card.
Search results: a two-card grid instead of one card per row, with a heart for quick saving.
Wishlist before and after. Before: a form with condition, quantity and language fields. After: a simple grid of saved cards.
Wishlist: one tap on the heart saves a card, and each saved card has a cart icon for a quick purchase.
Filter pop-up before and after. Before: a long list of filter categories. After: a short list with seller location, seller type, language and condition.

Filters that remember you

The filter pop-up was cluttered, and picking your preferred language every time was an unnecessary step.

I removed filter options that added clutter and made the pop-up show your last used filters first. Everything else is one tap away under “view more”.

Homepage before and after. After: a cleaner layout with best sellers and best bargains.
Homepage: fewer sections, plus rarity colors so you can tell the type of card at a glance.
Sort pop-up before and after. After: a simple list of sort options with Clear and Apply buttons.
Sort: a simpler, more universal pop-up.

The result

The concept removes steps from the tasks collectors repeat most: the three cheapest listings appear without scrolling, shipping costs are visible before checkout, saving a card takes one tap and previous filters can be reused.

These are design decisions based on the research. The concept hasn’t been tested with a wider group of collectors yet; that would be the next step.

The final Cardmarket app screens on several phones: home, search results, card detail, wishlist, sort and filter.

Reflection

Being a collector myself made this project personal, and it made the users easier to relate to.

  1. 01

    Research into decisions

    I based most of the solutions on the research, and got better at connecting insights to concrete interface decisions.

  2. 02

    Where the friction is

    Most improvements remove only a step or two. On tasks collectors repeat every day, those small steps are exactly where the friction sits.

  3. 03

    What’s next

    User testing with more collectors, and the features I left out of scope. At the time of writing, I was discussing development options with an app developer.